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3D Skyline

Recreating a 3D Invented Skyline Made Quickly

🌆 This time, I decided to create a nighttime skyline concept designed to represent a modern urban environment by the water, with a neofuturistic touch illuminated by neons and wrapped in a soft mist.

⚡ Using optimized workflows and efficient tools, I managed to create the structures quickly and effectively without sacrificing realism. Playing with projections and shadows allowed me some creative liberties.

🛠️ I started by modeling the main buildings and proceeded to texture them, using both real building projections and geometric methods. Then, I added secondary elements such as boats, docks, streetlights, and fences. Afterward, I created five basic humanoid models and, with a particle system combined with weight painting, I populated the scene with crowds by the sea. Finally, using another particle system, I created three types of clouds to form the mist.

🌟 Key Features:

  • Futuristic glass towers

  • Neon-lit windows and signs

  • Scene lighting with volumetrics

  • Urban details, streets, and water reflections

🔍 Technical Specifications:

  • Modeling: Blender

  • Texturing: Blender

  • Lighting and Rendering: Blender Cycles

  • Compositing: Blender

Inspired by IanHubert

Object Gallery

Contact me if you want to collaborate on a project or learn more about my work.

© 2023 Created by Alexander Morales

with Wix.com

Contact

alexmf810@gmail.com


601-129-516

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