
Product render commission Dôlus.
Product Modeling and Rendering ---- Commission of some renders for a Product Design Final Degree Project.
🎮 For this design, I followed the client's instructions while always adding my own touch and contributing ideas on the layout and camera angle.
🛠️ The most important and challenging part was modeling the pieces, which required precise modeling with the actual dimensions of the real parts. Afterward, I textured the pieces using the three materials that Dôlus uses: alabaster, wood, and metal. The other elements were simpler, except for the candles, which I modeled using the sculpting technique.
🎨 As for texturing, I used Quixel Mixer and Photoshop, as I have many times before. I used a three-light system with a reflective wall to cover certain shadows.
🔍 Here are some technical specifications:
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Modeling: Blender
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Texturing: Quixel Mixer, Blender, and Photoshop