top of page

Interior room design in the desert
Modeling and rendering of an interior
🎮 For this design, the main intention was to play with lights and shadows, essentially with the lighting, and do something I hadn't done before, an interior design in this case set in the desert.
🛠️ I started by creating the space, then placed the furniture, tables, and other objects. Next, I added the exterior by placing an image of the sky in the background. The final step was to model the wooden doors, trying to achieve a balance between letting in enough light and not revealing too much of the exterior due to its low resolution.
🎨 As for texturing, I used Quixel Mixer, as I have done many times before.
🔍 Here are some technical specifications:
-
Modeling: Blender
-
Texturing: Quixel Mixer and Blender
bottom of page