
Colisseum of Death
Creating a Gory Video Game with a Roman Setting
🎮 Alongside a colleague, we decided to develop a straightforward yet uniquely themed video game. We placed significant emphasis on achieving good replayability through simple mechanics.
🛠️ My primary role was that of a lead 3D artist and technical artist. Essentially, I handled the majority of the 3D modeling, excluding the male gladiator, the audience, and some decorative elements such as the columns. In the image gallery below, you can see all my models. I also managed the implementation of models and animations in Unity, as well as configuring the necessary scripts.
🎨 The artistic design had two clear objectives. Firstly, we aimed to achieve a Roman and classical aesthetic, and secondly, we desired a "cartoon" aesthetic, albeit not exaggerated. The decision to include "cartoon" elements was partly due to the game's theme and somewhat graphic models. We believed that this approach would make it less grotesque and potentially attract a broader audience. I created various character animations using Blender, along with the rigging process.
🔍 Here are some technical specifications:
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Modeling: 100% Blender
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Character Animation: Blender
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Texturing: Blender, Quixel Mixer, and Photoshop (for specific details)
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Game Engine and Post-production: Unity
Artistic Direction - Alexander Morales
Design - Alexander Morales
Modeling - Alexander Morales and Marc González
Animation - Alexander Morales and Marc González